Team-based formal presentations
Below assigned are ten thematic ‘provocations’. One assigned per group. After reading / reviewing, curate the information with the goal-in-mind of developing a lecture for the class. Design that lecture, in a presentation form – details below.
In general, the provocations fall within the broader categories of branding, interaction, service design, and other specific themes. Each suggests / gives an orientation toward a ‘main’ topic to mine or develop. Support links are provided to help explain topic, and catalyze your initial research. You may add (case studies, videos, other texts, for example), or edit out (sharpen focus), as your lecture’s structure and focus emerges. Maintain the general idea of the initial given focus – B/I/Sd, etc. That said, you may also challenge certain claims (some sections, by design, may offer competing claims). Update (example: an article is over 5 years-old), or give your p.o.v. – if productive towards a contemporary understanding. One you can validate or give other evidence in some way! In this sense, we ‘also’ want to know what ‘you’ think, as insight – not just repeat claims or facts uncritically.
Plan / design for a lecture / presentation of 15 to 17 minutes, delivered to the whole class live – then shared digitally, on course site or google drive. You should anticipate supporting the lecture / presentation with appropriate visual and audio support, e.g. slides, short videos, etc. – however, the group’s own voice (individually, and collectively) are the primary means that describe, inform, and educate insights understood as important. Add, remix, or edit out, in the interest of clarity and time afforded – as well as content. This is each group’s responsibility of authorship, to a degree.
Formal presentation technical details.
- Highlight the ‘key details’, through selected slides, etc. However, the presentation should also show a deeper understanding of the text (synthesis) – not simply recap the chapter, link, etc. You should demonstrate how your theme elucidates the world of design experiences. That is, make the case for applicability through visual / verbal / aural examples (provided or found anew) which help the class understand the theme discussed in clearer ways than before. Be succinct, but expand on a provocation where necessary. This should in most cases require additional research of the topic.
- Each group is limited to 15 to 17 minutes + 5 minute for possible question.
- RGB mode, 1024 x 768 pixels (72 dpi) when slides.
- Videos intended for playback during the lecture (to elaborate on a key point), should be “ready to go” (sound check, fully compressed), with playback efficiency confirmed PRIOR the presentation. Still, keep in-mind, your presentation (voice) should be the primary means of understanding. You can share support links to extended media, however.
- Each member should participate (by speaking / presenting) – though you may have a main moderator, if desired. Rehearse outside of class time as needed. “Flow” your presentation appropriately. For example, include: title slide and or theme definition, not “too-much” text on slides (talk to us, be conversational), and summarize at-end insights / lessons learned, etc.
- Presentation as future resource: Archive the entire PDF presentation to the blog site (or and other designated site – google drive, etc.), for access by others.
These themes (topics) are intended as ‘introductory’, and situate focal areas the class may build upon throughout studio work during the semester. As such, they are provocations for now (other students to engage with presenters, ask questions), and later. Ideally, they help catalyze a personal repertoire of systems level design thinking for conceptual work, that informs making choices.
Assigned provocations and teams:
Note: Teams are short-term, just for this activity.
………………………………………………………………………………………
B R A N D I N G
date due: 8/27 __________@3:45
1__Flexibility_p87 to p95
(Above chapter @ NCSU Library, download Book: Participate, Armstrong /Stojmirovic)
Natacha Bomparte, Jane Thomas, Olivia Bryant, Shirley Chen
What are “Flexible Visual Identities”, Will They Replace Logo-centric Design?
If You Love Your Brand, Set It Free
The flexible future of branding and the death of the logo as we know it
2__Other brand thinking: definitions, and challenges
Michael Zamojcin, Kevin Walser, Andrew Thornton
The hottest branding trend of the year is also the worst
What Happens When People and Companies Are Both Just ‘Brands’?
A Brand is Not a Way of Life: The Fallacy of Lifestyle Brands
Is Emotional Storytelling the Future of Branding?
The Future Of Branding Is Debranding
(* the expectation in this section is that you will research main topic further, not just rely on links).
3__Brand Forward
Sarah Foltz, Shemayeh Hart, Asumi Hassan.
The future of branding? The third dimension
The Radical Future Of Branding
Branding Once Meant Logos. Today, It Means AI
The Artificially Intelligent, Body-Hacking Branding Of 2022
Brands 2030: Ten forecasts of the future.
………………………………………………………………………………………
date due: 8/29 __________ @3:45
4__*LOCALITY
Zoe Hausman, Brooklyn Longest, Haley McCay
Above:p.76 to 93, chapter 4_In the bubble designing in complex world, John Thackera
Teaser Quote:… “we must look at the links, the interactions, and the patterns”.
Teaser Quote: “Authenticity, local context, and local production are increasingly desirable attributes in the things we buy and the services we use. Local sells, and for that reason is a powerful antidote to mobility expansion”.
Teaser Quote: “Many cities, persuaded that they were now in competition with one another, embraced the concept of marketing. Some started to think of themselves as brands”.
Example case study: https://laoriginal.com/
S E R V I C E D E S I G N
5__Mobilty as a service
Amy Nailor, Anne McDonald, Harrison Kratzer
Designing the Invisible_ p20 to 37 (Lara Penin)
(*see full Penin book text provided by professor for curation, add others resources as appropriate, from other online sources).
other sources:
Service Idea: Creating Mobility Scenarios Through Service Design
The Future of Transport is Autonomous Mobility-as-a-Service
6__Book chapter provided: *Designing the Invisible_ p46 to 69 (Lara Penin)
Andy Hilts, Holly Grobholz, Thomas Conekin
relates to p.52 — is support text, to curate from: Four trends disrupting the way we spend, save and invest
( add others resources as appropriate, from other online sources).
………………………………………………………………………………………
I N T E R A C T I O N D E S I G N
date due: 9/10 __________@4pm
7__Virtual Reality and augmented reality
Caitlin Rathvon, Lillian Reed, Alyssa Smith
Why Augmented Reality and Virtual Reality Will be Important for Your Business
Why Brands Need to Take the Plunge Into Virtual Reality Today
The 5 Top Brands Using Virtual Reality Marketing
Augmented Reality Adoption Picks Up Speed in Retail
HoloSuit promises full-body VR tracking and haptics by November 2018
Behold, The Next Generation VR Technology: Part 2 — Full-body tracking
8__Machine learning
Christian Townsend, Malik Walker, Katy Spore
Experience Design in the Machine Learning Era
Human-Centered Design for Machine Learning
An intro to machine learning for designers
Machine Learning & Its Role in Retail
NEWS: Disney World Makes Move to Replace Magic Bands
Machine Learning for Medical Diagnostics – 4 Current Applications
………………………………………………………………………………………
date due: 9/17 __________@4:45
9__ Cultural probe as research method
Sarah Colby, Stephen Church, Megan West, Palmer Fox
Probes, toolkits and prototypes: Three approaches to making in co-designing
Cultural Probes and the Value of Uncertainty
10__Design thinking
Isabelle Wolf, Tessa Wiegman, Kenneth Wical, Micaelah Scott
The Divisiveness of Design Thinking
Natasha Jen: Design Thinking is Bullsh*t
The Skeptic’s Case For Design Thinking
Design Thinking: an enabler for social innovation?
6-STEPS IN DESIGN THINKING – Sarah Gibbons (COD Alum, circa 2010)